Game
Operand Aquata

5 years ago

Good news, and bad news.

Bad: Robots weren't working, scrapped them to save time and sanity.

Good: Replaced them with ceiling turrets that were WAY easier to design, build and play with. Even used the old robot head!

Level building can finally begin!




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Put my spirits back in order, and made the player's sub! Modeling is more or less complete, minus the facilities and endgame stuff.

Now in three designer colors~! Please ignore Blue, he decided to wear his curvy armor to picture day and has been punished accordingly. Mostly with blue-colored blaster bolts to his face.

Sentry bot! Yesterday's work. I'll have some images to flaunt later on tonight~!

These are the prefabs for the game's facilities, and a mockup of one. I can slap 'em together like LEGO and make as many as big as I want! There are a lot of things to still do, I really need to stay focused and dole out my time properly...

I LIED!! Have a screenie, the first facility! I touched up the prefabs a bit, and *MWUH* I love the way this turned out.

art comission.

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

Werehog transformation process. #sonicunleashed

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).