Game
The Necromancer's Demise
2 years ago

good thing nobody downloaded this yet, found a GLARING issue where the boss wasn't actually moving during the fight lol...

it's fixed, he'll attempt to kill you now.




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Reworked some of the farming systems to help a bit with more accurate placement. so now the player can walk when they're tending the garden and the hit locator will change colors depending on if it hits something else or not.

Dialogue is in, with conditional checks and branching options as well, its feeling more like a game already

Tweaking the combat a bit so it feels less hectic and more controlled/Tactical-ish. More options to create and close distance as well as the beginning stages of the magic system... magic will be used for combat, exploration, and even farming.

digging the title screen, and the music helps make it feel like a real game lol.

what do you think?

Updates to the crop system so you can tell when they're ready to harvest. also working on building add-ons for the homestead so now chicken coops are placeable. chickens can be harvested for their meat if you need it more than the eggs

Always start to feel like an official project once main menus and sfx are in lol

took all day but it's all in now. every level gives one point in every stat, and your playstyle will affect your characters stats as well. swinging a sword increases strength, hitting enemies increases sword ability, etc.

New demo is live, and there's some pretty significant changes including an intro cutscene, people to talk to, full save system and gamepad support (excluding for the title screen... gotta click that with the mouse) but yea, let us know what you think :D

Finally got some icons for the craftables and decorations, so here's a little video of decorating the homestead.

WIP of the intro cinematic. Still very rough draft... but now we'll be able to add cutscenes and dialogue, to actually let the player communicate with the townsfolk and learn the story.

Exciting :D