Game
Petrichor
1 year ago

got a basic room editor (sorta) and did the hitboxes for the first room (of many)

also script is 55% done yay!




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MORE dialogue sprites, this time for a previously mentioned goober. I still won't spoil anything, but they're used as Petrichor's app icon for a very good reason. This character now has the most dialogue sprites of any in the game! (26 total)

Return of the pipe puzzle from SOTS, now repurposed for Petrichor! Will be in the next demo. (this pipe layout is completely temporary and for testing)

COMMS OPEN!

Update: Slots are taken, more available March 1st!

Read the original post in the article.

And now, the other character's facial expressions are done as well! All characters now have walk sprites, dialogue sounds, and facial expressions, which means I can freely write the rest of the next demo dialogue.

Big progress!!

Next demo is 56% complete

chillin' by the SYRUP cooler

we do a little computing

20/37 redleaf rooms decorated, dialogue and story improvements for the 2nd demo, and a simple change that I think gives the game a lot more FEELING

introducing COLORS! (each area will have a different main color, and variants for specific rooms if needed)

Here at mavis & co we take development very seriously

Facial expressions for another character are done! Only one character left to add faces for in the next demo.

Here's a small sample:

Here at redleaf industries, we have expert planning capabilities :3