Next up
Here at mavis & co we take development very seriously
PETRICHOR - DEVLOG (MAY)
It's may! April showers bring may flowers, as they say. Here comes the devlog.
Highlights:
- New OSTs!
- New room preview!
- Storyteller 2 is published!
Overall, the next demo is about ~92% done.
Read article for the full devlog!
2x size facial expressions for Iver are complete! Thank you to @gamebrielvoid
for the concept art.
This wolfo is the boss (of the employees) at Readleaf Industries. Wonder what they'll think of you walking into the factory unauthorized...?
chillin' by the SYRUP cooler
PETRICHOR - DEVLOG (APRIL)
Thought I'd give a little progress update since it's been almost a month since the last post.
I can't sum up everything I've done, so have a full article covering all the little details :D
Overall, next demo is about ~86% done.
Want me to make a song for your video, indie game or other project? 2 comm slots open for April!
https://forms.gle/txkTZg6MRSWWb1Ey5
Or, contact me via e-mail at [email protected]
I will get back to you when I can.
Full TOS: https://pastebin.com/AEaz459t
just made the engine 3 times faster somehow-
(it was a single line of code)
((((((also have a new redleaf screenshot because yes
Facial expressions for another character are done! Only one character left to add faces for in the next demo.
Here's a small sample:
20/37 redleaf rooms decorated, dialogue and story improvements for the 2nd demo, and a simple change that I think gives the game a lot more FEELING
introducing COLORS! (each area will have a different main color, and variants for specific rooms if needed)
MORE dialogue sprites, this time for a previously mentioned goober. I still won't spoil anything, but they're used as Petrichor's app icon for a very good reason. This character now has the most dialogue sprites of any in the game! (26 total)










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