I’ve recently got some harsh comments, i’m quite aware of the complaints and i am sure they are noted.
I know a lot of you had some cluncky time with the game, especially it’s short storyline and poor graphics. But they were meant to be poor, it was developed in 9 days, it was my first ever shot, and on top of that it is retro styled.
I was developing it on my own, no budget and a very poor choice to make a 3D game, but i somehow did it and managed to get my way to the top unlike my other previous games.
As in the recent news, i was mentioning Stellar One, a supposedly a sequel to Stellar Zero. Since a lot of stuff has gone far with my FPS engine, and i will be developing it with some small budget as well as no time limit it will be sure a great new game.
I won’t be adding more “polygons”, but the graphics will be better and combat will sure be imrpovised. I have changed the style a little bit, and the bit quality is now 32x32 instead 16x16, which means something right? :D
I do not wan’t to make the game super realistic with HD graphics, it is possible but i like to keep the certain style in my games and i will do it right.
Stellar Zero will have some updates for a time period until Stellar One release, after then there will be no more major updates because all the focus will be on the new game.
I am sorry for all the unknown and inconvinience, i will be doing my best to make the sequel nice as well as the soundtracks.
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