Game
FNaF World XL
4 years ago

Got something big in the works, but figured I'd get some feedback on how its activation button should look before committing.


  25 votes Voting finished



1 comment

Loading...

Next up

Motivation has returned in a substantial enough way.

Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.

Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

New project is having a fun, early outing.

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

I might be having too much fun with this process...

Not quite the fix I've been talking about for the past few weeks, but it's at least progress.

First signs of danger.

Figured it out.