Game
FNaF World XL

5 months ago

Figured it out.




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First signs of danger.

Suppose it was about time that some of these skills got a little extra kick.

Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.

Motivation has returned in a substantial enough way.

No poll for today, though I figured a sneek peek at the next update's changelog is warranted.

How about we change things up?

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

The more things change, the more they stay the same.

I might be having too much fun with this process...