
Got the loading and unloading of entities in
So I can add these collectables back in, but THIS time, instead of just being "insert standard common collectable", they do have a small but significant function in the gameplay unlike before
Next up
I kind of wish I had a group of my own that I wasn’t so quiet in
Animating stuff is difficult, who would of thought?
Or am I just drained out
Probably the latter
Probably just need more time to actually think of stuff again
Looking back at this older build, yeah it's came a long way and it's got a lot more to go by.
I have no idea why I made the tiles 30 x 30, like that was really weird of me to do that
An actual update! It’s been a lil bit since the last one
I finished the basics of level textures, so now the tiles don’t have to be a default grey anymore
BEWARE THE NOID.
(The classical ol'Dominos mascot)
Bad news guys I accidentally deleted everything by accidentally clicking the block- oh wait nvm
But yeah I managed to create it!
There's actually a reason why I did it this way than doing the standard way of doin it
bless the file extention
https://scratch.mit.edu/projects/1185706920/ I did a thing, check it out if ya can
Modded version of KKN from @Kolby125
(add the dust man theme from mega man 4) omg its dust man from fnf
We possibly might be back ?
soon ?
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