
Got the loading and unloading of entities in
So I can add these collectables back in, but THIS time, instead of just being "insert standard common collectable", they do have a small but significant function in the gameplay unlike before
Next up
Even tho they're not visible yet, I'm working on Object Shadows, they've been needing to get done for a while
For what I'm doing they're gonna be REALLY important
Also Balloons cuz why not and I need something to test it with
Huh wait I thought it was just Bryant-
Yeah I'm updating it to have more characters than just Bryant, you can probably take a guess who's next(surprisingly not Benji)
Also Name Change to something more appropriate with the mod
We possibly might be back ?
soon ?
Looking back at this older build, yeah it's came a long way and it's got a lot more to go by.
I have no idea why I made the tiles 30 x 30, like that was really weird of me to do that
BEWARE THE NOID.
(The classical ol'Dominos mascot)
Last one of the day, but I did surprisingly a lot better than before
They're comin back
No eepy dergs were harmed in the makin of this
(add the dust man theme from mega man 4) omg its dust man from fnf
Yeah
It's because of the normal speed of the player, but still
levels are gonna have to be long normally, but that's a good thing where the boosting comes in, so you can at least be able to make it to the end a lot faster than without it.
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