
Next up
Zeeki meeting his new neighbors
Changed the design of the Slumber Dragons, the original/Zeeki is still gonna be in here, he's just gonna be a unique one.
This probably won't be final since I may need to adjust the design in order to stand out from the BG when the time comes
Forsaken Devs
I forgot how weirdly I made the slopes display their tiles
BEWARE THE NOID.
(The classical ol'Dominos mascot)
Adjust the art block I think I’m finally understanding level design,
Gonna start experimenting with things soon
But in the meantime get jumpscared
Last post streak for the day
I’m switching the max width of the level from 6 to 7, even for one tile extra it gives a lot more room to run around with, and it’ll be a lot easier to divide sections up, even if it’s uneven but I think it might be a benefit
(add the dust man theme from mega man 4) omg its dust man from fnf
Like I've said before I'm also still working on this
Just added a small thing for level textures that will help me a lot later in the future
4 comments