2 months ago

”洞窟内を激しく流れる川”のGPUParticle3Dを調整しています。

Adjusting the GPUParticle3D for a violently flowing underground river.

https://youtu.be/myy2Dmp0bFk

#indiedev #gamedev #Godot #inoge


https://youtu.be/myy2Dmp0bFk
https://youtu.be/myy2Dmp0bFk
https://youtu.be/myy2Dmp0bFk


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