Tomorrow I work on stats (and possibly win/lose conditions) #Day91 #gamedev #godot
I also navigated the American healthcare system today to try and get on HRT #Day92 #gamedev #godot
Check out this punch animation for a half baked brawler: Project Damager. Framed up in Aseprite, prototyped in PICO-8 then ported to Godot for more animation depth. #pixelart #aseprite #pico8 #godot #brawler #wip
The goal is to get some version of combat done by day 100 #Day90 #Godot #GameDev
”洞窟内を激しく流れる川”のGPUParticle3Dを調整しています。
Adjusting the GPUParticle3D for a violently flowing underground river.
https://youtu.be/myy2Dmp0bFk
#indiedev #gamedev #Godot #inoge