Next up
/
The game's transition back to 4 Unreal is 80% complete, and I'm adding a lot of cool new features along the way, plus the optimization is absolutely sky-high. The game runs on a 20-year-old laptop at 60 fps at minimum settings.
Some new changes for the island and weather
This time, I handcrafted the entire island using polygons, just like in the good old days (PS2/GAMECUBE). Reworked all the areas. I also made it so characters can grab onto the edge of objects (a bit of parkour). + Levers and carrying objects
weekly news
I have some good news!
Steam page with new demo coming this summer
Max the unifox's spinoff called "Little Epic", Actually i'm just testing some mechanics for the main game
Still testing some mechanics
I made a new rhythm/platformer/skate game demo in just 4 days. I think it has some potential to be a good game in the future, because it was just so easy to make













1 comment