Next up
Hey, what are you doing here?
The game's transition back to 4 Unreal is 80% complete, and I'm adding a lot of cool new features along the way, plus the optimization is absolutely sky-high. The game runs on a 20-year-old laptop at 60 fps at minimum settings.
This time, I handcrafted the entire island using polygons, just like in the good old days (PS2/GAMECUBE). Reworked all the areas. I also made it so characters can grab onto the edge of objects (a bit of parkour). + Levers and carrying objects
Still testing some mechanics
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I have some good news!
Steam page with new demo coming this summer
Some new changes for the island and weather
weekly news
Max the unifox's spinoff called "Little Epic", Actually i'm just testing some mechanics for the main game











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