[Português]
Pessoal,então os gráficos estão sendo produzidos ainda,por isso as poucas imagens,espero que entendam isso,bem, o jogo está ocorrendo da maneira planejada,só estamos tendo problemas com algumas texturas que não estão se encaixando com o tema do jogo,espero que entendam,já que não é bem algo muito fácil produzir o que estou querendo e em uma boa qualidade,obrigado.
[English]
Guys,the graphics are still being produced, so the few pictures, I hope you understand that, well, the game is going on the planned way, we’re just having problems with some textures that are not fitting with the theme of the game, hope to understand, since it is not something very easy to produce and what I want to and in a good quality, thank you.
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Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
Did you know that today is #InternationalJazzDay? 🎷😎
No? 😯 Well, we couldn't pass up this date!
And what better to celebrate this day than #Pecaminosa #OST? 🎷
Let us know what you think about it and have a great weekend!
We are under attack!
Another house i made long time ago.
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳
I want to know - what's your favourite quest reward?
Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitología latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday
Werehog transformation process. #sonicunleashed
The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.










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