Some graphics upgrades are in the works.
Physically Based Rendering
Global Illumination
Real-time shadows
Better effects
![5d0bfcde66c60.jpg 5d0bfcde66c60.jpg](https://m.gjcdn.net/content/750/2136459-rsm6gwti-v4.webp)
![5d0bfcdf30048.jpg 5d0bfcdf30048.jpg](https://m.gjcdn.net/content/750/2136460-gx3m5rsn-v4.webp)
![5d0bfcdfc3c4a.png 5d0bfcdfc3c4a.png](https://m.gjcdn.net/content/750/2136461-42eesnc9-v4.webp)
Some graphics upgrades are in the works.
Physically Based Rendering
Global Illumination
Real-time shadows
Better effects
Creature revision The artist who make the original creature last year recently revised it’s shape. Hopefully this will be a little more intimidating!
So
i may or may not make an full art of some person or i may just leave this like that-
Bandana Dee the Dream Friend
Check out this scifi scene by Jason Kwak!
https://www.artstation.com/artwork/681R05
#3dart #npbr #scifi #cyberpunk #environment #office #computers
Family band complete!
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!
Likes appreciated ✌️
#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack
Regional Bulbasaur. #Pokemon
2d lighting experiment
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
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