Game
The Shrapnel Project
10 years ago

Graphics and Grades


Graphics

-Muzzle flash/flares added
-Blood effects enhanced
-Higher contrast on tiles

Grades

-Scores of A+, A, B, C, D, E, and F are given based on Combos, Number of times hit, and Continuous kills.

Weapon and AI balancing

-SMG AI now don’t constantly shoot
-AI can now forget where you are if you run away enough
-When the AI forget where you were, they will wander and look around.



0 comments

Loading...

Next up

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!

Likes appreciated ✌️

#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

brung back my old oc plus a new one

...they don`t have names yet tho

Development of my game Juno. This is the rune equipment system.

Usually update over on twitter: https://twitter.com/synrec_kaisyl

What Are You Doing In My Swamp!?

Now spruce forest monsters can vomit forest shields, but Brutal Castle will not stop!

#gamedev #pixelart #indie

A sneak peek at Oracle's opening cutscene! Delve into the mystery behind this incident in Oracle through investigation, social engineering, exploration, and combat.

Breakable

Tomorrow I'll be releasing another game (in collaboration with my friend): Errevale Fall, a short visual-novel hybrid following the story of the monster hunter Leiana and the final days of the town of Errevale. Check out the gameplay trailer here!