Game
The Shrapnel Project
10 years ago

Graphics and Grades


Graphics

-Muzzle flash/flares added
-Blood effects enhanced
-Higher contrast on tiles

Grades

-Scores of A+, A, B, C, D, E, and F are given based on Combos, Number of times hit, and Continuous kills.

Weapon and AI balancing

-SMG AI now don’t constantly shoot
-AI can now forget where you are if you run away enough
-When the AI forget where you were, they will wander and look around.



0 comments

Loading...

Next up

Successful landing

#screenshotsaturday

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

Family band complete!

So here's the first of the zodiac signs i will make for the next weeks.

Finished work on the emotions of a new character for the tank universe

Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart

I did this on my 3DS ^^ #Kirby

Explosive domino effect

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

Hi all, Quick update with a bunch of fixes and changes.

Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.

Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone

Enjoy!