Game
The Shrapnel Project
9 years ago

Graphics and Grades


Graphics

-Muzzle flash/flares added
-Blood effects enhanced
-Higher contrast on tiles

Grades

-Scores of A+, A, B, C, D, E, and F are given based on Combos, Number of times hit, and Continuous kills.

Weapon and AI balancing

-SMG AI now don’t constantly shoot
-AI can now forget where you are if you run away enough
-When the AI forget where you were, they will wander and look around.



0 comments

Loading...

Next up

Successful landing

#screenshotsaturday

Another house i made long time ago.

Microsoft Windows XP Unprofessional (windows logo prototype)

Update 2.627

New challenges & new effects!

Rockin the Guitar, an Axe like Guitar I made for my Uni project

Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist

My D&D art for my family so far (WIP if you couldn't tell)

Szayel Aporro Granz - Bleach

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

Path of Kami, running around the shrine area