Game
The Shrapnel Project
9 years ago

Graphics and Grades


Graphics

-Muzzle flash/flares added
-Blood effects enhanced
-Higher contrast on tiles

Grades

-Scores of A+, A, B, C, D, E, and F are given based on Combos, Number of times hit, and Continuous kills.

Weapon and AI balancing

-SMG AI now don’t constantly shoot
-AI can now forget where you are if you run away enough
-When the AI forget where you were, they will wander and look around.



0 comments

Loading...

Next up

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve

Finished work on the emotions of a new character for the tank universe

Showing off player 2 😎

What do you think?

Why walk when you can jump?

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

Alone Together....

Some Shadow boss fight gameplay 👾

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.

blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc