Game
The Shrapnel Project
9 years ago

Graphics and Grades


Graphics

-Muzzle flash/flares added
-Blood effects enhanced
-Higher contrast on tiles

Grades

-Scores of A+, A, B, C, D, E, and F are given based on Combos, Number of times hit, and Continuous kills.

Weapon and AI balancing

-SMG AI now don’t constantly shoot
-AI can now forget where you are if you run away enough
-When the AI forget where you were, they will wander and look around.



0 comments

Loading...

Next up

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. πŸ˜‚

What's coming out of your own improvs? πŸ€”

#Pecaminosa | #IndieDev | #OST | #Jazz

Another house i made long time ago.

Shadow The Hedgehog X pixel art

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. πŸ₯³

I want to know - what's your favourite quest reward?

Werehog transformation process. #sonicunleashed

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

Terraria

Showing off player 2 😎

What do you think?

My D&D art for my family so far (WIP if you couldn't tell)