Game
REGEN
8 years ago

Graveyard Garden || The game that no one likes is back.


Probably some people of here are interested on my other projects, if not, I’m so sorry.
Anyway, if you like the old school platformers, with stages, and a Castlevania/Metroid gameplay, you’ll probably like this!

5d0b86067a9f2.gif

PD: This game is also part of the Mainasutto / REGEN timeline. I called this timeline as The Creators timeline.



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Added a very subtle detail, but now there are multiple parallax layers of particles, so the particles are moving at different speeds in the camera depending on depth!

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Wishlist Mainasutto now on Steam!

https://store.steampowered.com/app/2580170

In the first act of the game, you can explore shops and houses. While I’ve done the basic layouts, decorating these spaces is beyond my artistic skills.

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Wishlist Mainasutto now on Steam!

https://store.steampowered.com/app/2580170

An error I made in the last builds was to add too much blur to a pixel art game (FOD filter, on-hit, foreground decorations, etc).

Those blurs are now optional in the settings.

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Wishlist Mainasutto now on Steam!

https://store.steampowered.com/app/2580170

Completely reworked how player jump and fall velocity/acceleration works, so the player is now more precise.

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Wishlist Mainasutto now on Steam!

https://store.steampowered.com/app/2580170 Or Join the Discord Community to get weekly updates! https://www.mainasutto.com/discord

I added a very small frame-pause when player does critical hits and when an enemy dies.

Also added a hit vfx on player (I just noticed the player never had one)

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Wishlist Mainasutto now on Steam!

https://store.steampowered.com/app/2580170

Last month I added a small label to the save animation, and also changed the in-game cursor so it can be more visible now!

I also learned how to zoom videos in my clip editor.

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Wishlist Mainasutto now on Steam!

https://store.steampowered.com/app/2580170

NEW VERSION (v1.0.0.3) || Better than you expected

SURPRISE! || The pre-release next week & Kickstarter Campaing!

After some feedback about "floaty" player movement, I've iterated by adding some dynamic fall recoil and making jumps stop more responsively.

Very inspired by Momodora RotM and Hollow Knight

TOMORROW || Still not the Version 1.0.0.3 *Probably tomorrow.* ** **_(If you see some changes on the game page like Higscores & Trophies, you actually know why.)_