Game
REGEN
8 years ago

Graveyard Garden || The game that no one likes is back.


Probably some people of here are interested on my other projects, if not, I’m so sorry.
Anyway, if you like the old school platformers, with stages, and a Castlevania/Metroid gameplay, you’ll probably like this!

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PD: This game is also part of the Mainasutto / REGEN timeline. I called this timeline as The Creators timeline.



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Maybe you'll be interested on my new game

Check it out here!

https://gamejolt.com/games/Mainasutto/160593

In the first act of the game, you can explore shops and houses. While I’ve done the basic layouts, decorating these spaces is beyond my artistic skills.

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Wishlist Mainasutto now on Steam!

https://store.steampowered.com/app/2580170

Last month I reworked and reordered all the settings and accessibility sections in the pause menu.

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Wishlist Mainasutto now on Steam!

https://store.steampowered.com/app/2580170 Or Join the Discord Community to get weekly updates! https://www.mainasutto.com/discord

FINAL RELEASE || REGEN v1.1

An error I made in the last builds was to add too much blur to a pixel art game (FOD filter, on-hit, foreground decorations, etc).

Those blurs are now optional in the settings.

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Wishlist Mainasutto now on Steam!

https://store.steampowered.com/app/2580170

I added a very small frame-pause when player does critical hits and when an enemy dies.

Also added a hit vfx on player (I just noticed the player never had one)

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Wishlist Mainasutto now on Steam!

https://store.steampowered.com/app/2580170

TOMORROW || Still not the Version 1.0.0.3 *Probably tomorrow.* ** **_(If you see some changes on the game page like Higscores & Trophies, you actually know why.)_

SURPRISE! || The pre-release next week & Kickstarter Campaing!

This has been in the backlog since the first devbuild, but I finally fixed the depth issues with the ceiling decorations in the cavern scenes.

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Wishlist Mainasutto now on Steam!

https://store.steampowered.com/app/2580170

After some feedback about "floaty" player movement, I've iterated by adding some dynamic fall recoil and making jumps stop more responsively.

Very inspired by Momodora RotM and Hollow Knight