Game
Forz'o Gravity
6 years ago

Gravity Vector's 0.2.1 patch changes;

-Slight changes to some of the stages
-Slowed the player's movement speed by a slight amount
-Added a "coyote time" to help on jumping sections
-Added a symbol to let you know when the game is making checkpoints




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I initially tried making Forz'o Gravity 10 years ago and stopped that to start other projects, it wasn't until the recent years that I decided to give this project a go again from scratch, so wanted to share with you lot a video comparing the old game

As the main part of my game is nearly complete, I have decided to make a teaser for it!

If you like my work and would like to consider supporting me, here's some places you can do so;

https://www.patreon.com/linkedr https://ko-fi.com/linkronny

Made it so whoever has the killing blow on bosses will have their portrait displayed for the entire party, designing the portraits for each character has been fun! #multiplayer #roguelite

On the latest version of Forz'o Gravity I have made it so the harder levels are optional so not everyone has to suffer through them

Been developing a mode which adds helpful checkpoints throughout the levels, for those that are looking for a more chill experience

I was working on the back-end of things, so I've been quiet for a bit, so here we go; have another tile-system rework! #pixelart #indiedev #gamedev

I've just uploaded some of Forz'o Gravity's OST in case you want to listen to it, you'll find it at either the game's page or you can listen to it on YouTube; https://youtube.com/playlist?list=PLd_YyAp1Lxe5EStl6uS06cWd1Fj52… (reuploaded to add preview)

Possibly keeping this feature which allows the player to see what's ahead

Been making an alternative battle for a possible easier route

It's that time of the year, let's get spooky