Next up
Progress on the item-upgrading rework; instead of individual item upgrades, you will now upgrade a category, which will affect a group of items! #screenshotsaturday #devlog #indiedev #indiegame
Possibly keeping this feature which allows the player to see what's ahead
It's that time of the year, let's get spooky
Been developing a mode which adds helpful checkpoints throughout the levels, for those that are looking for a more chill experience
Made it so whoever has the killing blow on bosses will have their portrait displayed for the entire party, designing the portraits for each character has been fun! #multiplayer #roguelite
On the latest version of Forz'o Gravity I have made it so the harder levels are optional so not everyone has to suffer through them
The game now has fishing! (it's some sort of joke item, quite powerful too)
WIP on the item unlock system; by upgrading your item collection you will also unlock new items for your future runs! #screenshotsaturday #roguelite
As the main part of my game is nearly complete, I have decided to make a teaser for it!
If you like my work and would like to consider supporting me, here's some places you can do so;
Made two mods to bring dungeon crawlers into Minecraft 1.20.1! (Forge only) LR's Dynamic Dungeon (https://www.curseforge.com/minecraft/mc-mods/lrs-dynamic-dungeon)
It also features compatibility with other mods!
and LR's Blockollection (https://www.curseforge.com/minecraft/mc-mods/lrs-blockollection)










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