Game
Forz'o Gravity
5 years ago

Gravity Vector's 0.2.1 patch changes;

-Slight changes to some of the stages
-Slowed the player's movement speed by a slight amount
-Added a "coyote time" to help on jumping sections
-Added a symbol to let you know when the game is making checkpoints




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I initially tried making Forz'o Gravity 10 years ago and stopped that to start other projects, it wasn't until the recent years that I decided to give this project a go again from scratch, so wanted to share with you lot a video comparing the old game

Not much to show other than some tile rework to make structures a bit more visible.

Just finished Okami, so decided to make a quick doodle

As the main part of my game is nearly complete, I have decided to make a teaser for it!

If you like my work and would like to consider supporting me, here's some places you can do so;

https://www.patreon.com/linkedr https://ko-fi.com/linkronny

Doodled one of my favourite Everhood 2 characters

Released Carefree mode in Forz'o Gravity, which enables extra checkpoints throughout the game for those looking for a more chill experience

On the latest version of Forz'o Gravity I have made it so the harder levels are optional so not everyone has to suffer through them

Possibly keeping this feature which allows the player to see what's ahead

15 seconds of my indie game: Chaosector (4 player roguelite)

Been developing a mode which adds helpful checkpoints throughout the levels, for those that are looking for a more chill experience