Game
Yume no Ketsui: Beyond the Sky


23 days ago

Great news! πŸŽ‰
I finished optimizing the weapon damage system and fixed all bugs! Subgraphics are now working too! Next step: hitboxes for other weapons and creating the menu layout. Once that’s done, I’ll make a video! πŸ› οΈβœ¨




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I made a little intro cutscene! πŸŽ₯✨ Also worked with my awesome 3D artist on some new textures β€” cute and cartoony ones for the monsters, and some fresh ones for the tower's biome too! Bit by bit, the world is starting to feel alive πŸ’–πŸŒŸ

πŸ•’ Day, afternoon, and night! A small preview of the time system changing the environment ✨ (still need to work on night render)

Dev Update!

Madeline is the main protagonist of the mountain climbing platformer, Celeste. The game has been praised for its visuals, gameplay, and introspective narrative. The game's creator Maddy Thorson confirmed that Madeline is trans in 2020.

✨ blink blink~ ✨ Just a cute post! Also: finishing some dungeon props today! Already finished the time system and the bell system. The bell will be an item the player can use to quickly exit the tower!

Dive into the cozy post-apocalyptic open world of Critter Cove!

Gentleman Rat Studios (@GR-Rob ) describe it as β€œa little bit Animal Crossing, a little bit Stardew Valley. Maybe even a little bit Windwaker, too."

Wishlist the game: https://bit.ly/CritterCove

Just programmed and implemented the environment rendering transitions (day, evening, and night), and it's working great... at least as far as I've tested! πŸ˜† Feels amazing to see the world slowly shift as time passes! also a reference for the clock idea.

"Working on a new side quest and puzzle mechanic! 🌱✨ Find the glowing plant hidden deep in the tower… but careful, it bites (with electricity)!" ⚑🧩

tiny legends

can you name them all

: Aseprite

: Zughy 32

Tried to mimic the look of polished marble on the floor and wall in this scene. Still a work in progress, but I’m really happy with the subtle details so far.