Earlier this week, Steam, Valve and the powers that be told me AquaNimble was Greenlit. While the news should have probably gone out then, I wanted to have more of a grander update than just a thank you. Oh yeah thanks to everyone that voted.
There are two things to celebrate, the first is a new video on “learn how to play AquaNimble.”
https://www.youtube.com/watch?v=91AZhnOHeaA
The second is that the D18 update is up over at GameJolt:
http://gamejolt.com/games/aquanimble/146089
This new update brings about a few things:
Added glow to enemy bullets for increased visibility. The bullet is what hits you rather than the glow.
Fixed rumble on controller glitch on the player’s death when rumble was turned off.
Modified Legendary pattern enemies now circle longer for lesser difficulties.
Modified chain enemies to now move 25% slower on lesser difficulties.
Fixed enemy bullet collision.
Modified settings description for “stretching” the window.
Thank you all again for voting, following, favoriting and harassing your friends for AquaNimble.
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