Next up
Working on the Town Square, and so far, it's going places (literally)
There's more I have to add, including NPCs and more buildings
Update on the Town Square: Added 2 unique NPCs (aka those are not Dropples, but I did add 3 more Dropple NPCs), Trevor the Slitherkin 🐍 and Bonnie the Abeilline ("abeille", bee in French + feline) 🐝
Guess who's back? Time for new progress showcase
Say hello... to explosive mushrooms!
And second, Yurelumis or ghosts that glow in the dark
They can help the player navigate dark areas like caves, which is where they'll appear
Today marks the 3rd year for Grid Swarm! And to celebrate it, the game just got updated to version 1.1.0 with these changes:
- Sound balancing - New page background - Faster character movement
There won't be downloadable builds, though. Sorry.
Unique NPCs now have dialogue icons!
Finally, time to show Penumbra Forest
Newly, visually-improved over the original from Smitty's Journey
Smitty 2 Emerald Plains Demo (0.2.0) is now here! This update includes but not limited to a new opening cutscene, a reworked audio engine and improved gameplay experience.
Some more new Dropples!
Also, I might've forgot to tell that they'll appear once you break open their respective capsules
Whew, after more than 2 weeks, I'm finally back to this project (taking a bit of break)
Anyway, this will the be last from the Town Square that I'll share, because I want to start working on Penumbra Forest next
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