Next up
Working on the Town Square, and so far, it's going places (literally)
There's more I have to add, including NPCs and more buildings
Today marks the 3rd year for Grid Swarm! And to celebrate it, the game just got updated to version 1.1.0 with these changes:
- Sound balancing - New page background - Faster character movement
There won't be downloadable builds, though. Sorry.
2 posts today because I can't stop forgetting about posting stuff on this platform
First, the most recent one, readable signs and change in atmosphere when one sector away from the boss
Unique NPCs now have dialogue icons!
Finally, time to show Penumbra Forest
Newly, visually-improved over the original from Smitty's Journey
Update on the Town Square: Added 2 unique NPCs (aka those are not Dropples, but I did add 3 more Dropple NPCs), Trevor the Slitherkin 🐍 and Bonnie the Abeilline ("abeille", bee in French + feline) 🐝
Smitty 2 Emerald Plains Demo (0.2.0) is now here! This update includes but not limited to a new opening cutscene, a reworked audio engine and improved gameplay experience.
Whew, after more than 2 weeks, I'm finally back to this project (taking a bit of break)
Anyway, this will the be last from the Town Square that I'll share, because I want to start working on Penumbra Forest next
Some more new Dropples!
Also, I might've forgot to tell that they'll appear once you break open their respective capsules
Added a tileset, with only the road tiles for now I also added more NPCs, and trees
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