Game
Siklo
8 years ago

Gui work


Siklo’s demo is coming together!
After a few months focusing on building up the battle system and database, reason why things have been quiet ( wasn’t much to show at this stage).
Now that everything works as it should (barring some balancing), it’s time to start working on the cools stuff: art assets!
The GUI and menus were first, since they make the game look much more cohesive and solid.
Character art and icons/items come next!



0 comments

Loading...

Next up

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

Finished work on the emotions of a new character for the tank universe

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

My D&D art for my family so far (WIP if you couldn't tell)

Levels' maps.

Regional Bulbasaur. #Pokemon

Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart

A sneak peek at the new OST, can you guess what this song will be used for? 🤔