Siklo’s demo is coming together!
After a few months focusing on building up the battle system and database, reason why things have been quiet ( wasn’t much to show at this stage).
Now that everything works as it should (barring some balancing), it’s time to start working on the cools stuff: art assets!
The GUI and menus were first, since they make the game look much more cohesive and solid.
Character art and icons/items come next!
Next up
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳
I want to know - what's your favourite quest reward?
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
Finished work on the emotions of a new character for the tank universe
A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!
A house I've built a while ago. :)
It nicely separates the snowy biome from the grassy one.
It's built with painted Ebonstone.
My D&D art for my family so far (WIP if you couldn't tell)
Levels' maps.
Regional Bulbasaur. #Pokemon
Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart
A sneak peek at the new OST, can you guess what this song will be used for? 🤔
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