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Way back when I started the Scratch version of Too Much Water, and even back in my Visual Basic days, I didn't own Photoshop, so I had to use screenshots and cropping to get sprites for the game. I've been updating UI so I decided to fix these up, too!
Just a little update to show that this game is not dead.
I've been working on a couple things, though most recently I've been working on a new dialog system. Up until now I've been using sprites and image_index. This system will allow animations and more!
Making a new Charcoal sprite is proving to be a very challenging task... Any suggestions?
Since I'm still working on the new update for Too Much Water, I uploaded a never-before-seen game I made a while back!
I love Kirby #KirbysDreamBuffet
I've been thinking about a way to give the player hints on how to progress in the game, and I've decided that missions will be added to the game. You will be able to unlock crafting recipes, and just have a new thing to do while you float in the open sea!
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
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