Next up
Way back when I started the Scratch version of Too Much Water, and even back in my Visual Basic days, I didn't own Photoshop, so I had to use screenshots and cropping to get sprites for the game. I've been updating UI so I decided to fix these up, too!
I've been thinking about a way to give the player hints on how to progress in the game, and I've decided that missions will be added to the game. You will be able to unlock crafting recipes, and just have a new thing to do while you float in the open sea!
Since I'm still working on the new update for Too Much Water, I uploaded a never-before-seen game I made a while back!
Making a new Charcoal sprite is proving to be a very challenging task... Any suggestions?
Just a little update to show that this game is not dead.
I've been working on a couple things, though most recently I've been working on a new dialog system. Up until now I've been using sprites and image_index. This system will allow animations and more!
I love Kirby #KirbysDreamBuffet
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!
#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday
0 comments