Rotoblaster: The first shot always fires perfectly straight with no scatter. This should be handy for sniping small flying enemies.
Scattergun: Can be fired twice in a row before its long-ish cooldown period. This makes it perfect for quick burst damage in a hit-and-run strategy.
Pistols: The targeting reticule for the charged sniper shot now appears before you fire, so you know what you're aiming at.
Cannon: The beam shot now inflicts damage over time, so you have to keep it trained on the enemy to do the full amount of damage. To compensate, the uncharged shot is also more powerful.
Gatling: This didn't change recently, but I never got around to showing it off earlier. Demonstration GIF coming this weekend. Promise.
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