3 months ago

Guys, i have a news.


Due my work, i have to leave gj for a while, bc i have to work on engine.

Good news tho: i will post (maybe) early version of full engine next week. I don't think it'll be good or designed well, i just hope it'll work fine.

Also, engine is gonna made on 3 programming languages:

Python, Java and Batch.

Basically i'll need the last one to conver games from useless files to full working .exe files.

I don't know will it be open for everyone, or will be even released, but i hope it'll be done well.

See you next time.



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So, i finally managed to make +- normal system, that handles everything, and ALSO it's much easier than Input Manager.

Making tiles like in 90-es

Ребят, у меня есть 2 новости, и мне реально нужно это.

Guys, i have 2 news, and i'm really need help af.

Нихуя себе stonks.

Это больше чем за всю мою карьеру.

Model 52 as Protogen

#kpfanmade #kaijuparadise

Wip.

CHECK THE ARTICLE, THERE'S IMPORTANT STUFF!!!

So, i have started thinking about changing my collision system from objects to tiles, due it takes less memory to run it.

But i kinda don't know, due my game has moving platforms and etc., but i'll try to find the solution.

Just kill me.