Next up
Making a MC68000 series inspired 16bit CPU emulator in turbowarp with pixel based Graphic system. What i added so far: Basic Instructions, like Logical/Bitwise, Arithmetic, Jumps/Branches/Subroutines, Interrupts, Macros and much more
Got sick (Have the flu) this week and wasn't realy able to work on the game, but I'm doing some UI changes
This was probably one of the more requested and wished for features I've seen from the demo but now there's an Undo and Redo option in the game!
The Tiles and Objects have their own individual undo and redo lists.
I'm currently filling the Office a bit more, because it looked pretty emtpy. Thanks to DT for ideas. Also my motivation is pretty dead, so progress might be slow.
Happy Valentine's Day!
Since People want a Q&A, here is it! Please ask, else it's boring
Devlog 1
Guys, what do you think about this death scene? Also I try to optimize the game, make some art better and make scripts smaller.
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