h3xagon 1.1.2 OUT NOW
-> bug fixes
- music fixed
- SFX fixed
- score fixed
-> add fps counter
-> add player username
-> add player photo
Next up
how i can convert text object into a interger on gamejolt API for unity?
hexagon main menu redesigned
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
What you all think
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Finished work on the emotions of a new character for the tank universe
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
a drawing I did because I was bored😪. But I love how it turned out.😊
A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !
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