Game
Super Saviors
3 years ago

Had to fix yet another crucial bug. When I altered the dash, I accidentally made the Buildoids unable to walk, now I rearranged the code brackets properly and both teams can walk again.




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These are the main six heroes in Super Saviors. Their names are Lord Viper, Tiger Man, Mr. Stacks, Princess Eclipse, Steel Maiden and Pyro Lariat. They'll have simple powers, and I hope to showcase them soon.

These are the six main heroes in Erratic Fable. Gallant, Hefty, Pounce, Falcon, Slate and Timber have strong weapons and great powers. They only have muted colors just so they'd stand out from the Levity Fleet cast, more will come soon.

Not much of an update, but I showcase some of the enemies that'll be in the game. Sure they're basic, but the spider, fly and flower make for good minions of the villains.

After a long break, I finally got something else new for Diamond Dolls. Slopes coming into the game, along with replacing the dash with a rolling move. While the movement on the slopes isn't fully perfect yet, I'm still doing my best. More to come soon!

Here's all eight Diamond Dolls again, this time showing off a great maneuver. That's right, they can dash to move faster and maybe avoid some attacks. It'll improve their platforming ability in many situations!

Might've taken forever to draw them, but here's the Diamond Doll rogues. The top and middle rows are the eight bosses you'll fight before the final area, and the bottom row are the last five bosses. I hope to make them challenging and rewarding.

Thought about updating Augmenter's design to feature horns on the sides of his helmet. It'll be one way to make him look interesting, he's like Acrylic but way bigger.

First video update I've done for this game in over three weeks! Finally got to program the Diamond Dolls utilizing their special weapons, and this time they're finite yet still useful. I'm hoping to make great things happen in this new engine!

Long time no see. Finally got all the main levels done except for the final area, these sprites happen to be the gimmicks/enemies from the main 12 levels before the final area. Some were planned while others were last second ideas. Hope they'll be great.

Notice something here? I heavily improved the visuals of this game, turning it from a dull 8 bit game to a beautiful 16 bit game. Sure it might not be special, but it's still a sight to behold, especially compared to my other works!