Game
Cavern Extermination: Yellow Endless Sky
12 years ago

Haha, I'm in -3c weather


So currently I’m struggling with the tone of the game, expressed in its mechanics. It’s in an uncanny balence between the semi-hyper-realistic - almost roguelike - tone I’m so fond of using, and the more traditional, lots of lives and lots of damage, change direction mid-air, double jumping and wall bouncing tone of most games. Right now it’s a rather awkward mix of the two, and it’s just weird.

Also I’m anticipating the first snowfall I can remember in the past decade, and my first snowboarding experience of my Florida-raised life.

So screw you, it’s -3 degrees here and I’m freezing my ass off joyfully - no updates for you vultures.



0 comments

Loading...

Next up

Short intro of us 💕✌️

We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

Chiaki Nanami!

Fan art for Foolish I'm feeling kinda better so I drew this

Path of Kami: The Evolution of the Lore

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

The whole squad is here!

Interested? Follow me!

Why walk when you can jump?

If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)