One of the many quality of life changes that will be added (or at least want to) will be instructions on four things that are different from the main nights (shown on screen) and you unlock them when you die at least once. This makes it so if someone is confused on the controls or need some sort of hint as to what they need to do to progress then you can come here. Of course you don't need these if you want, but Cardboard Theatre and Freddy in Space are a pain in the ass and don't really tell you what you need to do, so here they are. I only just realized that it was the anniversary and just felt wrong not to say anything. Have a nice day/night (btw yes, I might of missed the day by one but whatever lol)
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Adventure Mode is one of the more underrated cut content for TRTF5 imo and would've love to have seen this been a thing and playable. The only thing I would change is to not add 100 different playable versions of characters because that's just dumb lol.
OH NO! YOU'VE ENTERED AN AREA YOU SHOULDN'T HAVE, PREPARE YOURSELF!
Okay so, I was thinking about the adventure mode and something in my head told me to make this. It's not that great but I think this would be a way of doing the character select screen for the game. Details are down below if you're interested:
Has anyone ever made a FNATI game with this style? I'm asking because it would be cool to see a FNATI game that looked like how it started to begin with and the gameplay of 1.0, idk it'd be interesting.
One Night at Freddy Fazbear's OST - Overdose Remix/Cover by @spacedocker and @kazovsky
Pre-release version.
Original Music by Karl Casey (White Bat Audio)
You ever like a game but everyone dislikes for small or big reasons? That's me with FNATI: TR. Decent ideas for the night sections, good use of sound effects and has the most unconfutable menu ambience I've ever heard. Read below if you want to know more.
My animation for the game to imitate the FNAF 1 trailer bonnies appearance. First time ever animating to be honest and i learned some today. I will try to implement this in the game if memory will allow it. How is it?
You ever love a game but have to hate it? because for me it's Jolly 2, it has some of the worse RNG that's complete bullshit and on top of that bad mechanics that don't really go together but has a really unique setting with awesome music. Truly sad : ' )
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