Herons are much more aggressive. They attack more frequently, from farther away, and wind back farther.
Heron black fog is now created with a much different particle system. The contour should now have a curling grasping sort of character to it.
Heron motion is “eased” instead of linear now. The animation of the windup before striking decelerates, and the spearing motion accelerates. Aiming to get a more organic feel.
Herons leave a dash streak as they lance forward, composed of a glowing stripe and glassy distortion.
Added several new Palettes: Graphing Calc 1bit, Graphing Calc 2bit, Poison, Gargoyle, Bram. (May tune palettes a bit more, so their saturation looks good across different monitor types. Also, will fix duplicate Gargoyle palette in next update.)
Added “Exit” option to main menu, which exits the game. Like the other buttons, it swings the camera to a related location on hover.
Numerous other small changes.
Happy New Year all! :D
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