
Happy #ScreenshotSaturday from the now-functional shop! As you may have guessed, the first (and so far only) item on the menu is the combo system I implemented in the first devlog. I've also made a shop theme - more music uploads coming this week!
Next up
Happy penultimate hump day! I've been hard at work on some last-minute UI changes, a tutorial, and, or course, more skins! Yayyy... Wing It comes out in less than two weeks, so be ready!
I took a break from the city course today to add a replay feature! This should make it even easier to make cool GIFs and devlogs in the future.
!!!
Valentineās Day is coming soon! @OperaGX
is celebrating by dropping the Valentineās-inspired game Maximum Load. Step into the wardrobe and guide PC Man through a satisfying install. š„µ Play #MaximumLoad here: https://bit.ly/MaximumLoad
It's been a hot minute, but I've been working hard on Breezy. In fact, you could say I've been taking it to... new heights? New devlog coming soon.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Here's the (just about) finished version of Breezy's capsule, along with how it'd look on Steam! With that out of the way, it's time for the trailer... coming soon!
The third Wing It devlog is officially out! https://youtu.be/mN2vzroZTnU As I start to wrap up development, each hump day gets a little more tense...
Happy Devruary! Devruary Day 11 celebrates @Asthon_ES
! They're an Indie studio recently created to produce their own games including Magic Frog! We also have a question for the devs of Game Jolt: How do you usually plan a game dev project?
I've decided that, since nothing interesting happened yesterday, to merge yesterday with today so that I could announce: The mobile version of Wing It will be ad-free for the first few days of release! (Definitely not because I ran out of time to add ads)










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