Game
Five Night's at F***boy's Spinoff Shitfest: The Walking Dong
11 years ago

Hard at Work


Hey enragement children! I’m back with another Walking Dong update.

So, a lot of the features requested have been put in, and the game is coming along nicely. A new boss battle and Mangle as a recruitable character have been added to the game, and there are going to be two side quests to complete very soon.

I have not update the distribution on the game’s page because I’m unsure of wheter to keep a constant demo update going. Regardless, I play to release the full Toy storyline as a full demo once it is finished and wait to post again until the whole game is complete.

What are your thoughts? I also have a few questions:

  • Should there be lots of sidequests or few?

  • Should there be lots of looting?

  • Should there be loads of secret bosses or few?

Leave your opinions below, because I love hearing them!

Inhale!



15 comments

Loading...

Next up

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Another house i made long time ago.

Werehog transformation process. #sonicunleashed

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist

If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.

Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

NEW AWP DESIGN !