Game
CasualBoy
10 years ago

Hardware Restrictions


Unfortunately my expedition in search of more efficient collision detection was in vain, as there isn’t really a way to partition the world space in a shorter time than it takes to compare all the objects against eachother (since I have so few). So i’ve had to gut the free movement engine I had written and it has been replaced with a gird-based movement system that I wrote today.

This does have an upside, I should be able to fit more moving sprites in the world with a lot less lag AND maps now get parsed into a collision array from their graphical data in the ROM, so new fancy shaped maps are super easy to make!

Rooms are now a bit smaller (due to another hardware restriction that is gone over in a tiny bit more detail on my tumblr, which is linked from my profile).

5d0c40fbb81a5.png

I’m lucky enough to have a lot of free time tomorrow to iron out a bug in the engine and then I should be on the final leg of the game jam.



0 comments

Loading...

Next up

Level Progression I fixed the bug in the engine, ported attacking over to the new engine, made the room selection smarter and introduced level progression! Check it out…

Movement Player movement is done, including basic collision detection (not demonstrated in the gif). I’ve improved the interface, which can be seen in a screenshot on the game’s page. I’m working on room loading at the moment.

Gif Trouble / Progress

Rooms! You can now travel from one room to the next! You can only do this once all the enemies in a room are killed (but there are not atm). Progress is really rocketing along. I may upload a rom tomorrow evening (even if there is really no gameplay).

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Fan art for Foolish I'm feeling kinda better so I drew this

Just a Pico sprite

Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart

Auto-chess meets Clash Royale in an intense strategic battle. Outsmart your opponent, hide your play and crush their armies! Empire Builder just got another major update, check it out! https://gamejolt.com/games/EmpireBuilder/558901