Greetings, Hardcore People!
Sorry for rare updates, but that was necessary.
If you watched my previous devlog entry - you could see some major improvements over Proto3.
I reworked triggers, cut-scene controllers, added several ways to heal our protagonist, implemented amtospheric volumes (changing reverb settings, color grading tone and playing certain ambient sounds). Found a workaround to implement smooth ragdolls in slow-motion (Unity kinda stumbles there) and started scripting the level to add more dynamics to gameplay.
I didn’t forget about huge explosions and massive destructions. There may be not so much of them in Proto4, but the whole game will contain lots of spectacular things.
Though we shifted the gameplay towards gunfights - it’s still a fast-paced slo-mo action in the core. Moving, thinking and reacting fast is a key to survival - as is always was in previous prototypes.
When we release Proto4 - you can consider it as a demo version, because it will contain major part of gameplay things, that we are inserting in the full game.
Thanks for your attention and see ya later!
Working hard as always.
Eugene.
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