Greetings, my friends!
I’d like to share with you new things, that we’ve created and implemented.
I’m still playing around with the core gameplay mechanics and think, that I’ve found a good balance between old cool features (slo-mo running) and new ones (sliding, swimming, shooting).
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New gameplay mechanics works like this: when you run - time slows down (as usual), but when you aim or shoot - HASTE-mode deactivates, leaving you without slow-motion until you lower the gun.
Unlike most modern games - you don’t have to drop your weapon to run faster or to pick up a new one. Our protagonist is The Man, so he can carry few more guns without any speed penalty.
If we end up creating the whole pile of guns, we’ll sort them in 4 convenient groups, so it won’t be a problem to select weapons neither with gamepad, nor with keyboard.
A little piece of how the game is played now you can watch on YouTube by this link
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https://s.gjcdn.net/img/image-not-available.png?rehosted_from=777110
Thanks for your attention!
See ya later!
-Eugene
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