Unfortunately, the update that I had planned for this weekend has to be delayed until sometime next week. (hopefully monday). I do however have some good news! My original idea, was to have the player pick up seeds and then drop them to plant various defender type trees. Well, one of the defender type trees was a tree that acted like a turret and fired shots into the air. Well, I got the collecting the seed, the dropping the seed, the hitting the ground to grow the tree, all working. What I don’t have working yet is the shooting into the air. Whenever I try to pass that function the game breaks. So, I’ll be doing that this weekend instead of updating my game. Fun times, fun times.
Next up
Another house i made long time ago.
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
"Our work is never over" they said.
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
I-Buki
Mio-Da!
Ibuki Mioda!
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve
A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
Explosive domino effect
0 comments