
Next up
I Want the player to have a few more options for combat, power/charge attacks.
This animation was a lot of random ideas, I might need to separate it next time I do something like that.
Now this one assuming anyone remembers the last post was designed completely different. I Don't know if that's a good thing just Click Here if you know it is.
I'm Back with Explosions, Lightining and Fire.
Now I'm going to need a lot of testing.
Joltober Day 30 - #Witch
Now the main idea was be more unique visually. So um Click Here If you think it looks good.
Or if something looks wired, just let me know.
Alright! Cool down period has finished, now for the second round.
So Click Here if you think this looks good.
This one is a little different it has more space in an attempt to ease visual information and collision trouble.
I Figured focusing on little easy to understand puzzles(Like in old Lego games) is better than trying to think of an elaborate structure.
My respect goes out to anyone that's made a puzzle game that stuff, is tough.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Now I need to test a few underground levels, if you like this design it'd be nice if you could Click Here to give it a view.















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