Game
The Great Space Adventure
10 years ago

Have you played Atari today? ...not like this!


This is The Great Space Adventure. It’s a game heavily inspired by Atari games, and it shows.

You pilot a transforming robot called the Walking Orbital Laser Flyer, or WOLF, and you must save the twelve stars from the evil Big Floating Head. Shoot anything green, and especially shoot dragons, energy cores, and any enemy fire that comes up. Will you be victorious, or will you explode?

If this is a love letter to Atari, you don’t want to see their hate mail.



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"Sir, is the Super Scaler effect really necessary for a cutscene like this?"

"I coded it, didn't I?"

Line work first, then shading.

Also, if you're asking "where's her hair?", that's gonna animate separately.

I might have to put this in a little black box on-screen, but that's no problem for me.

Resistance is futile.

Back in the old days, you could just flash between these two frames to make dynamic lighting, to show something's flashing in front of her.

I'm just gonna use the other frame to indicate the lights are on. No flashing required.

...let's be honest, I'm a character designer, not a master of hi-res pixel art.

This is supposed to be the backside of a large alien spaceship. It looks too much like a giant escape pod with thrusters. I'm keeping the large tentacles, though.

There. One sequence dedicated to the phrase "Breathe it in" has been animated.

It was either gonna be this, or a text box going "*sniiiifffffffff* Ahhhhh."

The hair might need work, though.

...another fine mess you got yourself into.

I'd better stop sharing these cutscene moments. I'm almost there.

Whoooooa, we're halfway there!

...in terms of cutscenes.

Some big motions require big animation.

The least I can do is try to get the big motions right before drawing all the other details.

Don't worry, I backed up the other one, but I'm going with this for the alien spacecraft. Part UFO, part retrofuturist rocket, and only three tentacles for the tripod look.