Game
The Great Space Adventure
10 years ago

Have you played Atari today? ...not like this!


This is The Great Space Adventure. It’s a game heavily inspired by Atari games, and it shows.

You pilot a transforming robot called the Walking Orbital Laser Flyer, or WOLF, and you must save the twelve stars from the evil Big Floating Head. Shoot anything green, and especially shoot dragons, energy cores, and any enemy fire that comes up. Will you be victorious, or will you explode?

If this is a love letter to Atari, you don’t want to see their hate mail.



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So, what's the secret to drawing a car?

1. Just draw the car from profile, back, and possibly front.

2. Dig out any Hot Wheels product for reference.

3. Use the reference to figure out how to draw those in-between angles.

What kind of bad guys do you see at a prosthetics factory?

These Leg Gunners are part of the security system.

I could have a part where the factory builds robots for you to beat up, but they're gonna be humanoids. They'd probably be like skinless T-800s.

The only thing harder than animating a set of wheels is making it handle like a set of wheels.

...and making an infinite floor without resorting to the official 3D engine.

Robots fresh off the assembly line from the prosthetics factory.

I call the ones that crawl "Gwendy", after the dolls from Small Soldiers.

This background full of conveyor belts might make it a bit more factory-like, but it's still ominous.

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So, the infinite floor uses a surface, and now it's not chugging so hard. Look at the FPS.

Here I am, still trying to push the limits. I'm pretty sure there's a shader for Mode 7 out there, but this is what I've been working with.

Also, because of limitations, red flashing floors generate force fields you can bump into.

I might have gone too far in a few places, and not enough in others.

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Makes sense, since it's drawing on one surface over and over for each scanline, then putting that on another surface, which puts that on-screen.

Hmm...