Game
The Great Space Adventure
10 years ago

Have you played Atari today? ...not like this!


This is The Great Space Adventure. It’s a game heavily inspired by Atari games, and it shows.

You pilot a transforming robot called the Walking Orbital Laser Flyer, or WOLF, and you must save the twelve stars from the evil Big Floating Head. Shoot anything green, and especially shoot dragons, energy cores, and any enemy fire that comes up. Will you be victorious, or will you explode?

If this is a love letter to Atari, you don’t want to see their hate mail.



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How it started vs. How it's going.

The character-puppet thing ended up being the basis for the boss designs instead of the Robot Maid herself.

I could salvage it, but I'd think adding a mode where bosses fight each other is a bit too extra.

Playing around with the title is only the start of a title sequence.

Since certain elements of GM Studio 1, including ye olde "score" and "lives" variables, were deprecated in later versions, I reworked the score system while making them global.Score and global.Lives instead.

Now getting a million points can be done.

Oh, no, not again.

At least it's just the player character, but still...

EDIT: It's just her collision box being different for the Hurt frames. Easy to fix. Her sprites all have different collision boxes to keep her ability to duck.

Importing again.

It may say there are 20 warnings, but 18 are about "__cam" and two are about "array_length_1d", related to ye olde depth system.

...well, I don't know if I should be worried about either at the moment.

Here. I've got a trailer ready. (...assuming it loads.)

Now I've gotta shop it around, and upload it onto YouTube.

I did Attract Mode first.

She can pwn on her own for the first four mainline levels for 30 seconds each.

Oh, no. They're stuck. I'M stuck. The only thing that could be doing this within reason should be collision physics.

Pretty sure the GM Studio 1 build doesn't do this, but the current Game Maker build does.

Can you tell what needs to be fixed on this screen?

...and if you noticed, is it worth fixing?

Yes, according to Game Maker, there IS a difference between randomise() and randomize(). randomize() gets you zero, guaranteed, with HTML5.

I would blame it on them, but I can adjust.