Loading...
2,080
Game
Verbal Void
3 years ago

Haven’t posted for a few weeks, as I wanted to focus on a re-work of the AI system. I was attempting to finalize and fix up the final few bugs in the Enemy AI!


Hey there! 

Haven’t posted for a few weeks, as I wanted to focus on a re-work of the AI system. I was attempting to finalize and fix up the final few bugs in the Enemy AI. But with every bug I fixed, another 5 would pop up (classic). Given this, I decided to just re-code the AI from scratch to be more modular and simple to use. Sometimes it’s just not worth fixing code if a redo would end in a better outcome. 

After 2 weeks, the new AI is has a variety of advancements over the previous iteration. These include: 

  • Improved movement 

  • Improved Stats 

  • Improved Attack Patten's 

  • Improved Defence 

  • Improved Code Readability

Another benefit of this new system is it will allow new enemies to be added with relative ease. Less work for me means more enemies and getting the game done sooner! 

So yeah, with that the Meltdown battles are finished (outside of more enemy types)

The focus now is on fixing the Conversation Battles.

Bradley  



4 comments

Loading...

Next up

After 2 years, An Aspie Life has received its first Major Update! 

Welcome back to another #sceenshotsaturday update!

This week the focus was on balancing the game’s character statistics and adding locked Trap Doors. 

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Well, once again I am back from the dead! I have edited how the Bullet-time slow-motion system works and a bunch of other stuff

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Great news this week! All Inventory mechanics are completed! Introducing Locked Chests, You can find the best goodies in there!

This week I wanted to focus on making each character feel like an individual. So every time you select a character you feel like them. See if you can guess some of their traits?

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

So what development got done this week? Well, the focus has been on finishing off the new character art.