Hey everyone!
This week will be a much smaller Dev log. This week Uni is back, so time is more precious. That said I’ll keep working on the game! Currently, the focus is on upgrading the conversation battles.
This week, I did a lot of behind-the-scenes coding, to make it more user-friendly to work on. This will make it a lot easier to implement stuff in the coming weeks. Unfortunately, that means there is not a lot to show, at least right now.
That said I did implement a new mechanic, in the form of a timer. This timer is designed to put tension on the player and portray a realistic pause/patience of the person you are talking to. It’s unrealistic and not that fun if the player has unlimited time to respond to a question. But by putting them under pressure, they must think on the spot, and therefore they will make mistakes.
I hope this will increase the fun factor of the battles and prevent players from feeling bored.
Outside of that, I fixed the “body language” mechanic, so now then you play as Thales, once again all characters turn into just black outlines.
But yeah, that’s all for this week!
Bradley
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