Loading...
4,655
Game
Verbal Void
5 years ago

Some bug fixes and a new timer this week! Can't keep them waiting forever...

Also sorry for being late again. Uni is back this week, so things will be slower again.


Hey everyone!

This week will be a much smaller Dev log. This week Uni is back, so time is more precious. That said I’ll keep working on the game! Currently, the focus is on upgrading the conversation battles.

This week, I did a lot of behind-the-scenes coding, to make it more user-friendly to work on. This will make it a lot easier to implement stuff in the coming weeks. Unfortunately, that means there is not a lot to show, at least right now.

That said I did implement a new mechanic, in the form of a timer. This timer is designed to put tension on the player and portray a realistic pause/patience of the person you are talking to. It’s unrealistic and not that fun if the player has unlimited time to respond to a question. But by putting them under pressure, they must think on the spot, and therefore they will make mistakes.

I hope this will increase the fun factor of the battles and prevent players from feeling bored.

Outside of that, I fixed the “body language” mechanic, so now then you play as Thales, once again all characters turn into just black outlines.

But yeah, that’s all for this week!

Bradley



4 comments

Loading...

Next up

Introducing “Verbal Void” 

The new name for An Aspie Life: Beginnings!

Well, once again I am back from the dead! I have edited how the Bullet-time slow-motion system works and a bunch of other stuff

A new update as to what has been going on... Award Winner!

Happy Devruary! Devruary Day 6 celebrates @Narwhalnut ! They program bugs (in the game Insectile)! We also have a question for the devs of Game Jolt: What dev habit helps you the most?

New MEGA Attack - Power of love!

Happy Devruary! Devruary Day 4 celebrates @ElPichon ! They're just a bird who likes to draw! They're also the developer behind The Bunny Graveyard II and Chunky JUMP!. We also have a question for the devs of Game Jolt: How Did You Learn Game Dev?

Haven’t posted for a few weeks, as I wanted to focus on a re-work of the AI system. I was attempting to finalize and fix up the final few bugs in the Enemy AI!

This week the focus was on balancing the game’s character statistics and adding locked Trap Doors. 

Happy Devruary! Devruary Day 5 celebrates @ExpoDev ! He's the founder of PMH Interactive and is working on The Obsessive Shadow and more. We also have a question for the devs of Game Jolt: What keeps you making games when it gets tough?

This week I've drawn some new Mega Attack preview sprites!