Game
fezEngine
3 years ago

Haven't posted in a while, I'm getting back to working on #fezEngine


A lot of stuff changed since the last time, mostly outside of the engine, I'm even thinking of starting from scratch, not because I forgot my code, it's because my code was bad, specifically:

  • Everything is in a single sprite, absolutely no incapsulation.

  • No temporary memory systems implemented, if I needed a temporary variable, I would create it as a variable, not as a cache list item that I can then remove.

  • The engine was not made with performance in mind, it was too late in development when performance issues arised.

  • A lot of the existing functionality is buggy, including bugs related with scratch compatibility.

I'm currently reworking selective formatting, on release it should have even more functionality and be less glitchy.



0 comments

Loading...

Next up

New advanced batch blocks and debug blocks coming soon!

You can now translate extensions (Read article)

New time blocks, old one hidden so ur projects won't break Coming soon

.... ... .

thanks ig

#screenshotsaturday and why the 4th demo is taking me so long

Now would you look at that, it's fixed! That means that the 4th demo of #fezEngine is near, stay tuned!

banger

Soo fezEngine is kinda pointless now that extensions made scratch usable, it also is not very compatible with scratch because send/receive message blocks are laggy as all hell unless you're using turbowarp which 'mind you has extensions, oh well