Game
Undertale Sans Fight: Remastered
2 years ago

he so i feel like i need to say at least something to you guys because ive kept silent for too long so yeah


Hey. It's me.

looking back on this game, it was kind of just a stray shot at something, i knew from the start it was just another unoriginal take but it was partly just for fun

ive sucked at managing this game because its been dead for a while and you guys dont even get consistent updates or even solid devlogs because i really havent been feeling it lately

so much more shit as come up these years than i expected like at all so im just lacking the motivation to fully commit myself to this and work on it everyday

not to mention my time is terrible for this; one hour of time on the computer a day is not going to be effective for me and being the procrastinator i am i just waste a lot of that time

i feel bad for not updating anyone with progress of this game much at all even if no one cares but heads up: i dont know when ill be finishing this

im not canceling it, no, ive gotten a good portion of work done on this, im just saying dont get your hopes up on this because it's likely to be bad anyway

yeah



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Next up

new corridor battle background and game thumbnail

hits different

funny blaster break platform

idk

goop gaming!

pre-devlog? idk

((also quick repost bc i forgot to link this to the ut community group, sorry))

@Theeviltoenail finished first full version of logo let's gooo thanks a lot dude, looks really awesome (and much better than mine) ill be updating the gamepage art now rn

thing

why game take so long!!! (and blaster stuff)

we've actually been getting some decent progress so far, adding a segasonic mode (because im unoriginal and lazy!), got some sprite selection/new sprites, and just general coding updates!

(also take this shitpost that might actually be used in game joke)

i redid my sans sprites (hi lead)