Next up
v2.0 of our SDK will soon enter closed alpha, and will lay the foundations for the future of our platform. We need Win32 C++ #gamedevs to test and provide feedback - Interested? Get in touch! 👉 [email protected] #gamedev #indiedev #gamedevelopment #UGC
The ROBLOX S-1 is a fascinating look at the world's largest UGC game. Here's our take on what makes ROBLOX unique, and what we believe has contributed to it's massive success. https://mod.io/blog/how-ugc-works-in-roblox
We'll be at #GiBizLiveOnline next week, April 14-16. Come chat to us 1-2-1 about the future of mods and #UGC as a service 👉 live.gamesindustry.biz #gamedev #indiedev
Tabletop Playground (a digital boardgame maker built in UE4) just launched a creators-only beta on mod.io. Interested modders can apply to get a copy of the game to start creating ahead of it's 2020 launch: https://tabletopplayground.mod.io
We take a look at 10 influential #mods that transformed the landscape of gaming 🎮👇
https://mod.io/blog/10-influential-mods-that-transformed-the-lan…
I'm going to be at GDC, if you’d like to meet - reach out!
Fromto: Toy Cars in Hell is out featuring a level editor powered by mod.io so you can make insane race tracks live with tricks, doors, fire, rockets, ufos and more!!! Check out the first few tracks here: https://fromto.mod.io
Our CEO Scott Reismanis recently chatted to Master the Meta about the future of mods & #UGC - check it out! 👉 https://www.masterthemeta.com/interviews/scott-reismanis
5 reasons why great #uxdesign is critical to boosting player engagement with #UGC - https://mod.io/blog/how-great-user-experiences-can-boost-engagem… #gamedesign #gamedev #indiedev #modding
We're excited to announce that industry expert Andy Swanson has joined mod.io to lead our business development & marketing strategy: mod.io/blog/andy-swan… #marketing #businessdevelopment #mod #ugc #gamingindustry #gamedev #gamedesign











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