Game
AAAAAHHAYG devlog
3 months ago

heeeeey im not dead yet! dont got anything to show with the game but i am still kickin (actually i do have art but i dont feel like showing that)




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Did almost everything to fully update one of the guys today which is very neat.

Ill only show the character mechanics when their art is done tho so heres a very unrelated quick sketch instead :)

just found out there's raytracing in blender, thats mildly interstin.

my brain is too small i cant figure out what i even want to do for anything :(

So it's been a week. It now has a neck. Impeccable progress.

I'm just going to stop working on the model for now, instead, I'll do work on the actual game.

I'll also make okay-looking placeholder art, so I would feel less embarrassed if I showed gameplay.

nuh uh this site is not tryna tell me i haven't posted in 2 months that is just untrue

Anyways, I'm remaking my main menu but before I remake it I've done little changes to this old version

What I CAN show is this very old main menu screen i need to change someday

this is the only thing in my game i made relatively good art for

if you look closely, theres white noise on the edges but its really dark

Not much has changed mechanics-wise, BUT I've did some big structure-changes for the game, and ive got more ready for when i decide to do them

i also changed some placeholder art, and i changed the window size (dont mind the squished door plz),

:)

this renders A bit better than the other one :)

I finally got some motivation and made updated placeholder renders for your room. There's some dithering and color limiting going on, which looks good so far!

(The first three images are the new placeholders, and the last two are the old placeholders)

:D

Changes, changes.

I made the dev stuff toggleable finally, and i changed the mechanic for the door light yaay

wonderful wonderful placeholder art, doesnt it look so good?