Game
FNaF: Long-term depression
2 months ago

Hell naah I changed my mind


I just thought a little and realized one thing about my idea of changing the game visuals.

If i do, I'll destroy my game with my need to make it "perfect". Literally. It's like parents destroying their kid's potential by expecting them to be perfect. I wanted to create a game with it's own vibes and atmosphere of unsettling comfort and feeling of someone staring at you out of the places you can't see. It's a psychological horror, after all, not just a ransomware-like scary game as I was about to make it.

so the only things I'll change will be the main menu (cuz i lost my buttons sprites), the textures of the characters and Depression's (Nightmare's) head because it looks goofy. I'd also like to change the monsters' teeth. I'll also finish the room and other rooms for cameras, and after finishing the lore, I'll think of the minigames.

I also remade the font so it would have numbers, I'll post it later.

okay, that must be all. Thank u!



0 comments

Loading...

Next up

My first attempts to make Bonnie's Jumpscare from left (Not the final result!)

The changed font for this game

Googoo gaagaa...

Reaching the Goal #SaveJim

Depression's successfully retextured & remade!

The cancellation of Golden Memory 2. (please read)

Trynna make the soundtrack...

Now with room! The room will be changed later

Check out these Clickteam experiments for the trading card holo effect in POPGOES Evergreen. Featuring a never-before-seen card, Paladin Popgoes. (2021)

1 - Gold glitter

2 - Rainbow spiral

3 - Diagonal rainbow

4 - Segmented diagonal rainbow (FINAL)

new warning screen and new game renewed button!

for some reason, my pc didn't record the sound. well... maybe that's better, because it's pretty loud...