Please Turbowarp, donβt do the flickering thing when I actually test this out tomorrow πππ
Next up
I forgot how weirdly I made the slopes display their tiles
Liβs Clothing Ref Cuz I didnβt know what else to do yesterday
After Calculation
My sorting is doing HOW MANY CHECKS with 30+ objects???????
Two enemies in a room, they might kiss
Changed the design of the Slumber Dragons, the original/Zeeki is still gonna be in here, he's just gonna be a unique one.
This probably won't be final since I may need to adjust the design in order to stand out from the BG when the time comes
Cool, I'm outta here
Like I've said before I'm also still working on this
Just added a small thing for level textures that will help me a lot later in the future
Tryna Animate the derg, mostly just outlining since I can do the rest of the stuff in vector
Adjust the art block I think Iβm finally understanding level design,
Gonna start experimenting with things soon
But in the meantime get jumpscared
5 comments