Game
Undertale: Kenophobia
4 months ago

Hello. August 31st. Forgot to post an update. But there isn't anything to go over. No progress has been made code wise. I haven't worked on it, I'm still waiting for the same thing, the intro panels.

Sorry for the wait, I hope to get the demo out soon.




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Buttons and Sans sprites, don't mind the face, that isn't his idle face.

Sans by Mateohod.

Buttons by @Letwik

Happy 9th anniversary to Undertale, people! I'm a day late but hey, better late than never, right? Have this silly attempt at drawing Gaster because I've got nothing else to show.

so apparently, according to Gamejolt, I've been on Game jolt for a year. That's cool. Happy spawnday to me I guess.

I say I guess because I joined April 23 at like, 4:25 or something according to another source on this site, so is it actually my spawnday?

So despite not being done the first phase, I'm working on the second. Here's a video of the intro and the first attack.

Got a menu theme, have a listen to about 7 seconds of it. Also settings button exists now. What's gonna be in it? No clue, I'll either figure it out eventually or get rid of it.

Have a great day.

Merry Christmas people!

Have yourselves a nice rest of your day.

I've updated the game page's thumbnail with a new logo by @Letwik .

The eye in the logo blinks.

Final Attack video because why not? I might modify it in the future, so nothing seen here is final until the new Phase 1 demo is released, but even then, things can still change.

Surprise name selection mechanic. Probably not the best in the universe, and it is not like the original in terms of design, but, it works, yay.

I discovered a file from the engine creator, @DEL866917 , that had a different blaster beam that I personally thought looked nicer than the engine's default beams, so I took the code over, and boom, the blaster's fire looks like this now.