Welcome to the page! Fling is a game I’m developing in C++ using SFML (and a bunch of other libraries) It will be a precision physics platformer about flinging a small disc around tricky levels.
Progress
I have been working on this for about the last year. (on and off) It’s the biggest project I’ve ever made by far! The game is quite far along. At the moment I’m working on polish, levels and bugs! I’m going to try and write devlogs as often as I can. I’ll try to cover a mixture of progress reports, design chat and programming details. YouTube video coming soon showing off the progress so far! Make sure to follow the game if you don’t want to miss out on these!
Tech
The game is completely open source, check out the repo here! It is written in C++. As I mentioned in the description, the code is getting very messy so beware.. The engine is built on SFML and features my own physics and a custom level system that handles completely free-form terrain of any shape loaded from an image file. I made extensive use of imgui for quick tool development. The game is windows only at the moment. (Possible linux build in the future)
Coming soon…
Make sure to give this a follow if anything sounded interesting! Thanks for taking the time to look at my game :)
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