Game
Blue Aurora: The G.A.I.A. Project
7 years ago

Hello Everyone


So as of lately I’ve been working on getting the launcher debugged, which has made progress, but it still incomplete. The launcher itself is in a beta stage so this is to be expected.

Meanwhile I have been working on the finer details of each of the rooms as well as adding in some sound and visual effects to the scenes. This is proving to be a much more intriguing and entertaining process than trying to figure out pathing and command prompt issues in a launcher.

So far I have created a fire effect through the use of assets with some adjustment alongside fire audio effects. I have also added a cryo chamber exhaust effect using a nifty smoke asset I came across, I have also found an appropriate sound and edited it to fit the visual effect properly.

This portion of the development I honestly find enjoyable in an exciting manner. I’m discovering new effects and sounds and coming up with all sorts of ways I can implement them into the game. This is where new found creativity comes into play.

Here’s some shots

5d0ab9d8932fe.png
5d0ab9dbe96ff.png


0 comments

Loading...

Next up

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

Fan art for Foolish I'm feeling kinda better so I drew this

Path of Kami: The Evolution of the Lore

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

Werehog transformation process. #sonicunleashed

Showing off player 2 😎

What do you think?

Coming Soon...

blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc

I made a small jungle house.

Super Sonic Pixel art.