but mixing dynamic paint with fluid simulations seems like an overkill..I will probably use it for a shape of the stain, then bake it to png, and use as decal, thats a reallllly excesive workflow i think
so my Sun and Moon have like 4 diffrent materials, as you can see the splash didnt spread onto eyes nor rays, because of the way decals work
I was thinking about adding a transparent material to everything (just one) that they will all share so that I can add decals to it and it will spread nicely .. I believe this can be done better, so if any of you have any tips, I would gladly hear them :)
the power of bloodbending is now in my hands :3
#blender #fnaf
Next up
100 wishlists in the first month for my original app Bee Streamer Idler !! :D :D

absolutely goated milestone! :D
I made an interactive game for streamers! :D demo out now, check it on Steam ! :D :D
https://store.steampowered.com/app/4021730/Bee_Streamer_Idler/
nothing sus in that bag for sure...
Happy Holidays everyone and Happy New year! you can get this as a wallpaper for free on my Kofi https://ko-fi.com/s/628fa21c60
-THE WITHERED ANIMATRONIC'S HAS ARRIVED-
!!!These animatronics do not mess around when its time to awaken from their deep slumber!!!
2025 year wrap up :D definitely a solo game development year for me :DD i developed 3 small projects this year, and beta for FNATD is almost ready as well
Happy New Year everyone!!
🧸
stage done:D this is the camera view! :D I wanted to keep the locations of the game in liminal vibe, buuuut big wide shots make Sun and Moon really far away from the cam? I will keep the wide shots, but last locations will be more of a closeup!













































































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